Shared field notes / player patterns

What are players growing?

Explore the choices behind completed missions. Each reading separates what this game recorded from what space agriculture research can support.

30 completed runs7 passed23 failed28 replayable histories

Sample context: 10 of these missions are automated demonstration runs. Interpret player behavior cautiously until more independent players participate.

This is a self-selected game sample, not a controlled lunar agriculture experiment. AI readings refresh at most hourly; when the dataset changes, the page shows a current data reading until the next refresh.

01 / mission outcomes

What do successful runs have in common?

Passed / failed
7 / 23
Connected modules · passed
100%
Connected modules · failed
77%
Crop yield · passed / failed
28.14 / 13.91
Stability · passed / failed
23.66 / 19.62
Final crops in passed missions · count
lettuce
8
chili-pepper
2
arabidopsis
1
soybean
1
radish
1
Final crops in failed missions · count
lettuce
14
potato
10
radish
9
chili-pepper
3
soybean
2

02 / spatial design

Layout intelligence

Corridor length
7.83 cells
Greenhouse to water
7.37 steps
Greenhouse to utility
6.61 steps
Connected modules
82%
Protective budget share
7%

Grid distance is not measured resource delivery.

03 / crops and livestock

Agricultural patterns

Crop yield / run
17.23
Meat yield / run
11.43
Crop yield / greenhouse
15.7
Efficiency score
3.03
Final crop slots · count
lettuce
22
potato
10
radish
10
chili-pepper
5
soybean
3
arabidopsis
1
Final livestock stalls · count
chicken
22
cow
7
pig
7
null
1
Final water settings · count
medium
31
high
20
Final light settings · count
medium
31
high
20
Final temperature settings · count
medium
51

03A / production outcomes

Output Analysis

Edible crop yield / run
17.23
Meat yield / run
11.43
Crop yield / final greenhouse
15.7
Average efficiency score
3.03 / 8
Crop yield · passed / failed
28.14 / 13.91

Research samples are separate from edible output. Group averages mix mission modes and conditions.

04 / action history

Decisions during play

28 replayable runs. Counts are accepted actions, not distinct players or final slot choices.

Crop switches
3
Parameter changes
20
High light selections
20
Low water selections
0
Early changes · turns 1–5
58
Late changes · turns 6–10
0
Planting actions · count
potato
11
radish
10
lettuce
8
soybean
4
chili-pepper
4
arabidopsis
1
Harvest actions · count
lettuce
45
radish
14
potato
3
chili-pepper
3
soybean
3
arabidopsis
2

Research crops can have zero edible yield. Progressive levels restart the 1–10 turn window.

05 / resource margins

Pressure and layout

Pressure means a turn ended with water or power below 25 game units.

Pressure / other turns
183 / 60
Crop yield / pressure turn
2.26
Crop yield / other turn
1.72
Within 3 steps · runs
1
Farther away · runs
19

06 / design trade-off

Production and resilience

Groups use a game-specific 20% protective-module budget threshold.

Higher / lower share · runs
4 / 26
Production · higher / lower
12.55 / 14.73
Resilience · higher / lower
3.3 / 1.73

07 / leading scores

Top quartile observations

The 8 highest total scores can include failed missions.

Corridor length
9.13 cells
Protective budget share
9%
Crop yield / greenhouse
41.19

Research context

Sources used for context

These sources describe research questions, not validation of game scores or lunar production yields.