Sample context: 10 of these missions are automated demonstration runs. Interpret player behavior cautiously until more independent players participate.
This is a self-selected game sample, not a controlled lunar agriculture experiment. AI readings refresh at most hourly; when the dataset changes, the page shows a current data reading until the next refresh.
01 / mission outcomes
What do successful runs have in common?
Passed / failed
7 / 23
Connected modules · passed
100%
Connected modules · failed
77%
Crop yield · passed / failed
28.14 / 13.91
Stability · passed / failed
23.66 / 19.62
Final crops in passed missions · count
lettuce
8
chili-pepper
2
arabidopsis
1
soybean
1
radish
1
Final crops in failed missions · count
lettuce
14
potato
10
radish
9
chili-pepper
3
soybean
2
02 / spatial design
Layout intelligence
Corridor length
7.83 cells
Greenhouse to water
7.37 steps
Greenhouse to utility
6.61 steps
Connected modules
82%
Protective budget share
7%
Grid distance is not measured resource delivery.
03 / crops and livestock
Agricultural patterns
Crop yield / run
17.23
Meat yield / run
11.43
Crop yield / greenhouse
15.7
Efficiency score
3.03
Final crop slots · count
lettuce
22
potato
10
radish
10
chili-pepper
5
soybean
3
arabidopsis
1
Final livestock stalls · count
chicken
22
cow
7
pig
7
null
1
Final water settings · count
medium
31
high
20
Final light settings · count
medium
31
high
20
Final temperature settings · count
medium
51
03A / production outcomes
Output Analysis
Edible crop yield / run
17.23
Meat yield / run
11.43
Crop yield / final greenhouse
15.7
Average efficiency score
3.03 / 8
Crop yield · passed / failed
28.14 / 13.91
Research samples are separate from edible output. Group averages mix mission modes and conditions.
04 / action history
Decisions during play
28 replayable runs. Counts are accepted actions, not distinct players or final slot choices.
Crop switches
3
Parameter changes
20
High light selections
20
Low water selections
0
Early changes · turns 1–5
58
Late changes · turns 6–10
0
Planting actions · count
potato
11
radish
10
lettuce
8
soybean
4
chili-pepper
4
arabidopsis
1
Harvest actions · count
lettuce
45
radish
14
potato
3
chili-pepper
3
soybean
3
arabidopsis
2
Research crops can have zero edible yield. Progressive levels restart the 1–10 turn window.
05 / resource margins
Pressure and layout
Pressure means a turn ended with water or power below 25 game units.
Pressure / other turns
183 / 60
Crop yield / pressure turn
2.26
Crop yield / other turn
1.72
Within 3 steps · runs
1
Farther away · runs
19
06 / design trade-off
Production and resilience
Groups use a game-specific 20% protective-module budget threshold.
Higher / lower share · runs
4 / 26
Production · higher / lower
12.55 / 14.73
Resilience · higher / lower
3.3 / 1.73
07 / leading scores
Top quartile observations
The 8 highest total scores can include failed missions.
Corridor length
9.13 cells
Protective budget share
9%
Crop yield / greenhouse
41.19
Research context
Sources used for context
These sources describe research questions, not validation of game scores or lunar production yields.