Mission archive / player record

.'s outpost.

Follow each accepted command and incident, then inspect the base as it looked at that point in the mission.

37.4 overall scoreFAIL mission result3 played turnschallenge mode

Base design / strengths and weaknesses

Layout Analysis

Habitat connection
70%
Corridor length
23 cells
Greenhouse → water
7 steps
Protective budget share
23%

This base finished with 10 modules and 23 corridor cells, including 1 greenhouse module, 1 water module and 1 utility module. Only 70% of modules were connected to the habitat, so some installed equipment may not have been able to deliver its intended benefit. Protective modules accounted for 23% of module cost, showing a meaningful commitment to resilience, although this alone does not prove redundant delivery. The average geometric distance from a greenhouse to its nearest water module was 7 grid steps. The comparable distance to a utility module was 3 steps. Shorter distances can simplify a design, but distance alone does not show whether a corridor is connected, has enough flow capacity or survives a hazard.

The layout's weak point should be judged against what happened during operation: average water reserve was 25.8, and 1 crisis events were recorded. The water margin was less obviously constrained, but individual turns may still reveal a bottleneck. Compare the map with the operation and incident timelines to see whether a single corridor or utility was repeatedly stressed. In the next mission, retain the same crops and care settings while changing one connection or adding a backup route; compare delivered resources, harvests and crisis turns. This is a diagnosis of the simulated network and its observed outcomes, not proof that the same geometry would work on the Moon.

Distances are geometric. Follow the replay to inspect actual connections and turn results.

BASE LAYOUT / COMPLETELevel 1 · turn 3
CRISIS: power depleted
28 / 28

Selected moment

Level 1 · turn 3

Reallocated Utility / Thermal Module: 60% thermal, 20% backup power, 20% communications · Watered crop slot 1 · Watered crop slot 2 · Fed livestock slot 2

Critical resource condition

Power
0
Water
17.6
Oxygen
31
Food
18.5
Crop yield
0
Meat yield
4

Accepted player commands

Operation log

Select an entry to show the base immediately after that step. Minigame input proofs are omitted from the readable log.

Unexpected events

Incident timeline