Mission archive / player record

.'s outpost.

Follow each accepted command and incident, then inspect the base as it looked at that point in the mission.

36.4 overall scoreFAIL mission result4 played turnschallenge mode

Base design / strengths and weaknesses

Layout Analysis

Habitat connection
100%
Corridor length
18 cells
Greenhouse → water
5.5 steps
Protective budget share
15%

This base finished with 9 modules and 18 corridor cells, including 2 greenhouse modules, 1 water module and 1 utility module. Connecting 100% of modules to the habitat is a clear layout strength: most installed equipment had a route into the base network. Protective modules accounted for 15% of module cost, leaving limited evidence of deliberate protection against a route or utility failure. The average geometric distance from a greenhouse to its nearest water module was 5.5 grid steps. The comparable distance to a utility module was 6.5 steps. Shorter distances can simplify a design, but distance alone does not show whether a corridor is connected, has enough flow capacity or survives a hazard.

The layout's weak point should be judged against what happened during operation: average water reserve was 6.03, and 1 crisis events were recorded. The narrow water margin makes the greenhouse supply route a priority for inspection. Compare the map with the operation and incident timelines to see whether a single corridor or utility was repeatedly stressed. In the next mission, retain the same crops and care settings while changing one connection or adding a backup route; compare delivered resources, harvests and crisis turns. This is a diagnosis of the simulated network and its observed outcomes, not proof that the same geometry would work on the Moon.

Distances are geometric. Follow the replay to inspect actual connections and turn results.

BASE LAYOUT / COMPLETELevel 1 · turn 4
⚠ MICROMETEOROID · severity 1.0CRISIS: water depleted
22 / 22

Selected moment

Level 1 · turn 4

Inspected and pruned crop slot 1

Incident: micrometeoroid · severity 1.0

Critical resource condition

Power
0
Water
0
Oxygen
49.8
Food
14
Crop yield
0
Meat yield
4

Accepted player commands

Operation log

Select an entry to show the base immediately after that step. Minigame input proofs are omitted from the readable log.

Unexpected events

Incident timeline