Mission archive / player record

Lena's outpost.

Follow each accepted command and incident, then inspect the base as it looked at that point in the mission.

87 overall scoreFAIL mission result17 played turnsprogressive mode

Base design / strengths and weaknesses

Layout Analysis

Habitat connection
100%
Corridor length
6 cells
Greenhouse → water
8 steps
Protective budget share
0%

This base finished with 6 modules and 6 corridor cells, including 1 greenhouse module, 1 water module and 0 utility modules. Connecting 100% of modules to the habitat is a clear layout strength: most installed equipment had a route into the base network. Protective modules accounted for 0% of module cost, leaving limited evidence of deliberate protection against a route or utility failure. The average geometric distance from a greenhouse to its nearest water module was 8 grid steps. A greenhouse-to-utility distance was unavailable because one module type was absent. Shorter distances can simplify a design, but distance alone does not show whether a corridor is connected, has enough flow capacity or survives a hazard.

The layout's weak point should be judged against what happened during operation: average water reserve was 28.64, and 1 crisis events were recorded. The water margin was less obviously constrained, but individual turns may still reveal a bottleneck. Compare the map with the operation and incident timelines to see whether a single corridor or utility was repeatedly stressed. In the next mission, retain the same crops and care settings while changing one connection or adding a backup route; compare delivered resources, harvests and crisis turns. This is a diagnosis of the simulated network and its observed outcomes, not proof that the same geometry would work on the Moon.

Distances are geometric. Follow the replay to inspect actual connections and turn results.

BASE LAYOUT / COMPLETELevel 2 · turn 7
CRISIS: power depleted
31 / 31

Selected moment

Level 2 · turn 7

Watered crop slot 1 · Watered crop slot 2 · Fed livestock slot 1

Critical resource condition

Power
0
Water
5
Oxygen
65
Food
51
Crop yield
49
Meat yield
32

Accepted player commands

Operation log

Select an entry to show the base immediately after that step. Minigame input proofs are omitted from the readable log.

Unexpected events

Incident timeline